This game had so much potential that I actually squeed when the menu screen came up, as it's a floating 3-D screen that shows off the grimy, yet fascinating world created in
Immortal.
Sadly, I don't recommend this game. The voices for the Gods were great (although I couldn't tell if it was just one voice actor or two), and the visuals were good enough to keep your attention at least, although pretty basic in the world of game design nowadays. The puzzles, however, were fucking frustrating as hell. If you weren't pixel hunting for the exact item that was hiding in shadows, then you were trying to solve a ridiculously hard bit on/bit off puzzle that, unless you are a puzzle fiend, should have you running away screaming to the nearest online walkthrough (I recommend
this one) so that you can actually at some point solve the damn thing.
Now, I've had to solve some pretty complex puzzles, and I quite pride myself on them. However, that's only when the damned things make sense. Trying over and over and over again to run away from the locals in
Call of Cthulhu: Dark Corners of the Earth and having to do every single part of the sequence within a time frame only mythical RPG heroes can pull off STILL MADE SENSE. It was a pain in the ass sometimes repeating a sequence 25 times before finally pulling it off, but you not only could feel the rush of the scene every time, but you also could look back on it as a job well done. Congratulations - Pat on the Back - Good Times.
This game, what numerous times I did return to the walkthrough (which was at least half the time if not more), didn't make me feel like a complete idiot for not noticing something that I should have. Instead, it made me want to
throw folding chairs at the programmers.
The last point - I think I've spent more time writing up this review than I have spent on ACTUAL game play in this game, not including the length of time I shook my head in wonderment at how in the world I could possibly be missing the solution to a puzzle only to find that the ground that all looks the same everywhere has a spot RIGHT THE FUCK THERE that if I move my cursor over it I'll realize that the dark shadows in my mind were merely obscuring the
pebble rock brick the size of my head from my view - the one that I pick up and throw at the mirror to move it when I kept trying everything else in the book to make the mirror move or make the guy leave his seat or go and kill the guy with some of the other heavy statues and objects scattered around the "cemetery". There ya go, I just gave away a puzzle spoiler for free without even warning you - but I think you get the idea of how fucking inane and aggravating these puzzles were.
By the way, I didn't tell you where the rock was laying, so you'll still have to hunt around on the ground to find it regardless. It's not like I'm spoiling the time waste that trying to solve these puzzles works out to be.
I really did have high hopes for this game. :-/