trickykitty: (Default)
Nicole ([personal profile] trickykitty) wrote2015-01-12 12:34 am
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The Arcade - Fun for the Whole Family

From Disgruntled_Girl's post about Budweiser's Life-Sized Pac-Man idea, I propose the following:


Make the walls high enough the ghosts can't be seen.

Make the walls moveable, so the maze can be randomized periodically. (even better if they can be randomized quickly and automatically, like after each run)

Put the ghosts on Roombas set to randomly go only forward, right, or left.

Make the ghost shells respond with The Pac-Man Death Sound when they touch something, and make them so they never touch the walls but are otherwise too big for a person to dodge.

Hang glowing pellets from the ceiling that can be separated from their lines. Make them low enough that kids can grab them (~3-4ft?) and cannot be seen above the walls. Make them semi-easy to remove, but difficult enough that they take a couple moments, requiring the participant to slow down and not just run like crazy through the maze. I picture something like a little cage and latch that has to be undone to collect the pellet. Difficulty level of the "pellet cage" will depend on the speed of the Roombas, although more advanced cages could be implemented for high level players.

My Mrs. Pac-Man Atari game used to have a number of ghosts (1-4) selection option. That could also be an option here.

(Holy crap, I just created Easy, Normal, and Hard settings for a life-sized Pac-Man arcade game!)

Require that the participant must stop and collect each pellet that is still available as the participant moves. (After all, while Pac-Man himself can go down a path with no pellets and even reverse course, he still has to Eat each pellet he comes across.) This, again, will prevent someone from just running quickly through the maze without the chances of getting caught by a ghost.

Give the participant a small grocery cart that's big enough to hold all the pellets but small enough to easily make the turns. Bonus if they make the Pac-Man chomp noise upon being removed.

Connect the pellets to a mechanism that instantly pulls them up the moment the Death Sound goes off.

Bonus if the floor changes to show the path out in case of maze fright or end-game.

Charge a modest entry fee and tally the pellets collected by the participant at the end. Bonus if the pellets can be put into an auto-counter machine. Double bonus if the auto-counter also somehow redistibutes the pellets onto the game board again, much like pins getting reset in bowling.

Player totals can be compared (based on maze shape) within groups (for group events) and across all groups (for global achievements).

Viola!

Next Up: Life-sized Qbert hopscotch with life-sized slinkies.

I was pondering, for a good leg workout, add Velcro to the floor and the bottoms of the player's shoes. It would be totally un-game-related, but loads of fun nonetheless.

From that idea, have a Spider's Web wind tunnel, where the participant wears a Velcro body suit and high-powered winds try to push the participant against Velcro walls. The goal: get through the tunnel as quickly as possible. (You can thank Angelina Jolie and Billy Bob Thornton for that lovely idea.)